Pictures from Wednesday, February 20, 2008 - my first try with astrophotography.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
Saturday, February 23, 2008
Lunar Eclipse with a Starry Night - Photoshopped
Pictures from Wednesday, February 20, 2008 - my first try with astrophotography.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
Star Trails 2 - Photoshopped version
Pictures from Wednesday, February 20, 2008 - my first try with astrophotography.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
Star Trails 2 - Photoshopped version
Pictures from Wednesday, February 20, 2008 - my first try with astrophotography.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
See the Flickr page for camera & picture details.
Shot with a Canon EOS 40D with a 15mm Fisheye/Wideangle lens.
Friday, September 21, 2007
A brief view of things to come ...
The following pictures will be explained in a later post but I'll leave you with three hints:
Multi-touch
Webcam
Infrared (IR)
This is step 1.















More to come later!
Multi-touch
Webcam
Infrared (IR)
This is step 1.
More to come later!
Friday, July 13, 2007
Multi-touch Systems
The multi-touch rave has begun with many companies jumping on-board. For example, Microsoft demoed their Microsoft Surface computer, targeted as a family computer in coffee table form factor. Apple has used multi-touch in their recently released iPhone.
Jeff Han is a pioneer in the multi-touch field; his multi-touch display, demoed in TED 2006, touched off (pun intended) a DIY revolution in multi-touch. Many sites now show how to build a cheap multi-touch display using Han's method for multi-touch.
Han's method uses FTIR, or fragmented total internal reflection, along with IR (Infrared) rays.

An image demonstrating the concept of FTIR in touch sensing. Copyright credited to Jeff Han.
Using a projector and a computer, one could build a multi-touch display out of common tools, acryllic, wood, tracing paper (or better), along with IR LEDs and a basic webcam converted to receive only IR rays. Many DIY tutorials for this project exist on the net - Googling "diy multi-touch" produces many results.
Why am I posting this? Well I plan on building one of this displays for my upcoming computer (oh boy...) and experimenting with the software. What's the software? How do we play games like Warcraft with this? Well I've found many frameworks, but building the apps are left up to me. The software framework used to interact with the machines is available for Windows, Linux, OS X and more. One of the more common frameworks is touchlib, where one creates the front end (in C++) for touch sensing, not graphics. Therefore, multi-touch functionality could be added to many of our everyday applications.
I'm currently experimenting with touchlib. More to come ;).
Jeff Han is a pioneer in the multi-touch field; his multi-touch display, demoed in TED 2006, touched off (pun intended) a DIY revolution in multi-touch. Many sites now show how to build a cheap multi-touch display using Han's method for multi-touch.
Han's method uses FTIR, or fragmented total internal reflection, along with IR (Infrared) rays.

An image demonstrating the concept of FTIR in touch sensing. Copyright credited to Jeff Han.
Using a projector and a computer, one could build a multi-touch display out of common tools, acryllic, wood, tracing paper (or better), along with IR LEDs and a basic webcam converted to receive only IR rays. Many DIY tutorials for this project exist on the net - Googling "diy multi-touch" produces many results.
Why am I posting this? Well I plan on building one of this displays for my upcoming computer (oh boy...) and experimenting with the software. What's the software? How do we play games like Warcraft with this? Well I've found many frameworks, but building the apps are left up to me. The software framework used to interact with the machines is available for Windows, Linux, OS X and more. One of the more common frameworks is touchlib, where one creates the front end (in C++) for touch sensing, not graphics. Therefore, multi-touch functionality could be added to many of our everyday applications.
I'm currently experimenting with touchlib. More to come ;).
Thursday, July 12, 2007
AMD 2900 XT beats the 8800 GTX in Vista when in CF
http://www.dailytech.com/article.aspx?newsid=7864
Basically, the 2900 XT with 1GB of GDDR4 memory on a 512-bit bus, placed in Cross-Fire, will beat the 8800 GTX with 768MB of GDDR3 memory on a 384-bit bus. Why the better performance? ATI's drivers! It's common knowledge that nVidia's driver support for the Vista platform has been anything but stellar, leading to diminished performance on the DX10 operating system. Although nVidia is "working" on the drivers for Vista (for the past few months), ATI still holds a solid lead as the above benchmarks indicate. Games like Crysis can only be better when they have 2GB of total video memory and 2x512-bit buses to saturate.
My upcoming computer build will (hopefully) feature 2 2900 XTs, rather than my previous choice of 2 8800 GTXs. Besides, the 1GB GDDR4 2900 XT model is a good $25-100 cheaper than the cheapest 8800 GTX.
Basically, the 2900 XT with 1GB of GDDR4 memory on a 512-bit bus, placed in Cross-Fire, will beat the 8800 GTX with 768MB of GDDR3 memory on a 384-bit bus. Why the better performance? ATI's drivers! It's common knowledge that nVidia's driver support for the Vista platform has been anything but stellar, leading to diminished performance on the DX10 operating system. Although nVidia is "working" on the drivers for Vista (for the past few months), ATI still holds a solid lead as the above benchmarks indicate. Games like Crysis can only be better when they have 2GB of total video memory and 2x512-bit buses to saturate.
My upcoming computer build will (hopefully) feature 2 2900 XTs, rather than my previous choice of 2 8800 GTXs. Besides, the 1GB GDDR4 2900 XT model is a good $25-100 cheaper than the cheapest 8800 GTX.
Labels:
2900 XT,
8800 GTX,
ATI,
computer,
daily tech,
NVIDIA,
video card
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